CEP

Endfield Planner

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Catcher

Catcher

Catcher

Basic Information

Element
Physical
Profession
Defender
Weapon Type
Greatsword
Main Attribute
Strength
Secondary Attribute
Will
Normal Attack Start Distance
3
Normal Attack Range
3

Voice Actors

Chinese Voice
于凯隆
English Voice
Kevin Andrew Rivera
Japanese Voice
木島隆一
Korean Voice
김혜성

Level Data

LevelBreakthrough StageStrengthAgilityIntellectWillHPAttackArts Reaction and Burst DMGPhysical Anomaly Damage Multiplier
904176.4196.9686.75106.7254953001.451.23

Attribute Increase

Forged

Breakthrough Stage 1Trust 60
Operator Strength +10.

Strength +10

Forged

Breakthrough Stage 2Trust 150
Operator Strength +15.

Strength +15

Forged

Breakthrough Stage 3Trust 300
Operator Strength +15.

Strength +15

Forged

Breakthrough Stage 4Trust 300
Operator Strength +20.

Strength +20

Best Gear

Outfitting I

Breakthrough Stage 1
Activate this to let the operator equip blue quality gear
T-Creds
T-Creds×1.6k

Outfitting II

Breakthrough Stage 2
Activate this to let the operator equip purple quality gear
T-Creds
T-Creds×6.5k

Outfitting III

Breakthrough Stage 3
Activate this to let the operator equip gold quality gear
T-Creds
T-Creds×18k

Operator Skill

Basic Tactics

Basic Tactics

Basic Attack
BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, also deals 22 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
LevelBATK SEQ 1 MultiplierBATK SEQ 2 MultiplierBATK SEQ 3 MultiplierBATK SEQ 4 MultiplierFinisher ATK MultiplierDive ATK MultiplierCooldownSP CostMaterials
M379%87%122%160%900%180%
Rigid Interdiction

Rigid Interdiction

Battle Skill
Raises a shield that can block attacks, grants to self and nearby operators, and immediately some SP. When attacked while the said shield is raised, perform a retaliation bash that deals Physical DMG and applies 1 stack of to the attacking enemy.
LevelDMG MultiplierStaggerProtectionSP ReturnCooldownSP CostMaterials
M3400%2090%30100
Timely Suppression

Timely Suppression

Combo Skill
COMBO TRIGGER: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP. A powerful downward punch that deals Physical DMG to the enemy, while granting to self and another teammate (controlled operator prioritized). DEF can further increase Shield points.
LevelSEQ 1 DMG MultiplierSEQ 2 DMG MultiplierStaggerBase ShieldShield Increase per DefenseShield Duration (s)Ultimate Energy GainCooldownSP CostMaterials
M355%225%108105.06101033
Textbook Assault

Textbook Assault

Ultimate
Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply , followed by a powerful downward slam that deals massive Physical DMG and applies to all enemies within the area of effect.
LevelSEQ 1 DMG MultiplierSEQ 1 StaggerSEQ 2 DMG MultiplierSEQ 2 StaggerSEQ 3 DMG MultiplierSEQ 3 StaggerWeakness EffectWeakness Duration (s)CooldownSP CostMaterials
M3200%5270%5400%1030%81580

Talent

Resilient Defense

Resilient Defense

Breakthrough Stage 1
For every 10 Will, DEF +1.
Resilient Defense

Resilient Defense

Breakthrough Stage 2
For every 10 Will, DEF +1.2.
Comprehensive Mindset

Comprehensive Mindset

Breakthrough Stage 2
Ultimate Textbook Assault improved: Final hit creates 2 shockwave(s), each dealing 30% ATK of Physical DMG.
Comprehensive Mindset

Comprehensive Mindset

Breakthrough Stage 3
Ultimate Textbook Assault improved: Final hit creates 3 shockwave(s), each dealing 45% ATK of Physical DMG.

Potential

Multi-layered Readiness

Potential 1
Battle skill Rigid Interdiction and ultimate Textbook Assault improved: After hitting the enemy, deals another strike that deals [300 + DEF×5] of Physical DMG.

Bonus Spec Training

Potential 2
DEF +20, Will +10.

Unwavering Post

Potential 3
Combo skill Timely Suppression improved: duration +5s.

Compensated Suffering

Potential 4
Ultimate Textbook Assault improved: Ultimate Energy cost -10%.

Choice Without Regrets

Potential 5
Battle skill Rigid Interdiction improved: Hitting an enemy while the is active 10 SP.

Base Skill

Silent Caretaker α

Silent Caretaker α

Reach E1 to unlock
Assign to Control Nexus to grant all operators' Mood Regen +8%

Silent Caretaker β

Reach E3 to activate
Assign to Control Nexus to grant all operators' Mood Regen +12%
Grounded Approach β

Grounded Approach β

Reach E2 to unlock
Assign to Growth Chamber to slow Mood Drop of all operators in it by 14%

Grounded Approach γ

Reach E4 to activate
Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%

Elite

Breakthrough Stage 1

Lv.20
Protodisk
Protodisk×8
Pink Bolete
Pink Bolete×3
T-Creds
T-Creds×1.6k

Breakthrough Stage 2

Lv.40
Protodisk
Protodisk×25
Red Bolete
Red Bolete×5
T-Creds
T-Creds×6.5k

Breakthrough Stage 3

Lv.60
Protoset
Protoset×24
Ruby Bolete
Ruby Bolete×5
T-Creds
T-Creds×18k

Breakthrough Stage 4

Lv.70
Protoset
Protoset×36
Tachyon Screening Lattice
Tachyon Screening Lattice×20
Bloodcap
Bloodcap×8
T-Creds
T-Creds×100k