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Antal

Antal

Antal

Basic Information

Element
Electric
Profession
Supporter
Weapon Type
Arts Unit
Main Attribute
Intellect
Secondary Attribute
Strength
Normal Attack Start Distance
10
Normal Attack Range
10

Voice Actors

Chinese Voice
刘雨轩
English Voice
Jacob Craner
Japanese Voice
武内駿輔
Korean Voice
이규창

Level Data

LevelBreakthrough StageStrengthAgilityIntellectWillHPAttackArts Reaction and Burst DMGPhysical Anomaly Damage Multiplier
904129.3786.82165.2382.854952971.451.23

Attribute Increase

Keen Mind

Breakthrough Stage 1Trust 60
Operator Intellect +10.

Intellect +10

Keen Mind

Breakthrough Stage 2Trust 150
Operator Intellect +15.

Intellect +15

Keen Mind

Breakthrough Stage 3Trust 300
Operator Intellect +15.

Intellect +15

Keen Mind

Breakthrough Stage 4Trust 300
Operator Intellect +20.

Intellect +20

Best Gear

Outfitting I

Breakthrough Stage 1
Activate this to let the operator equip blue quality gear
T-Creds
T-Creds×1.6k

Outfitting II

Breakthrough Stage 2
Activate this to let the operator equip purple quality gear
T-Creds
T-Creds×6.5k

Outfitting III

Breakthrough Stage 3
Activate this to let the operator equip gold quality gear
T-Creds
T-Creds×18k

Operator Skill

Exchange Current

Exchange Current

Basic Attack
BASIC ATTACK: An attack with up to 4 sequences that deals Electric DMG. As the controlled operator, also deals 15 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Electric DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Electric DMG and recovers some SP.
LevelBATK SEQ 1 MultiplierBATK SEQ 2 MultiplierBATK SEQ 3 MultiplierBATK SEQ 4 MultiplierFinisher ATK MultiplierDive ATK MultiplierCooldownSP CostMaterials
M352%63%77%115%900%180%
Specified Research Subject

Specified Research Subject

Battle Skill
Applies Focus with a long duration on the enemy and deals Electric DMG. An enemy with an active Focus also suffers and . Focus can only be applied to 1 enemy at any given time.
LevelDMG MultiplierDuration (s)Electric SusceptibilityHeat SusceptibilityCooldownSP CostMaterials
M3200%6010%10%100
EMP Test Site

EMP Test Site

Combo Skill
COMBO TRIGGER: When an enemy with active Focus suffers a or . Triggers 1 energy explosion on the enemy that deals Electric DMG and applies another stack of the same or .
LevelDMG MultiplierStaggerUltimate Energy GainCooldownSP CostMaterials
M3340%101024
Overclocked Moment

Overclocked Moment

Ultimate
Applies temporary and to the entire team.
LevelElectric AmpHeat AmpDuration (s)CooldownSP CostMaterials
M320%20%1220100

Talent

Improviser

Improviser

Breakthrough Stage 1
After an teammate's skill deals DMG, Antal restores the said teammate's HP by [72 + Strength×0.6]. This HP restoring effect triggers 1 time every 30s for each operator.
Improviser

Improviser

Breakthrough Stage 2
After an teammate's skill deals DMG, Antal restores the said teammate's HP by [108 + Strength×0.9]. This HP restoring effect triggers 1 time every 30s for each operator.
Subconscious Act

Subconscious Act

Breakthrough Stage 2
Gains 30% chance of Physical DMG immunity and restores HP of self by [27 + Strength×0.23].
Subconscious Act

Subconscious Act

Breakthrough Stage 3
Gains 30% chance of Physical DMG immunity and restores HP of self by [45 + Strength×0.38].

Potential

Arts Talent

Potential 1
Ultimate Overclocked Moment improved: and effects are increased to 1.1 times the original.

Improved Automation

Potential 2
Ultimate Overclocked Moment improved: Ultimate Energy cost -10%.

Applied Originium Theory

Potential 3
When an enemy with an active Focus debuff is defeated, 15 SP.

Granny's Reminder

Potential 4
Intellect +10, Max HP +10%.

High Specs Tech Tester

Potential 5
Applying Focus on the same target for 20s increases and effects by 4%.

Base Skill

Experimental Arts Unit α

Experimental Arts Unit α

Reach E1 to unlock
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%

Experimental Arts Unit β

Reach E3 to activate
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%
Pun-isher Studies β

Pun-isher Studies β

Reach E2 to unlock
Assign to Growth Chamber to slow Mood Drop of all operators in it by 14%

Pun-isher Studies γ

Reach E4 to activate
Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%

Elite

Breakthrough Stage 1

Lv.20
Protodisk
Protodisk×8
Pink Bolete
Pink Bolete×3
T-Creds
T-Creds×1.6k

Breakthrough Stage 2

Lv.40
Protodisk
Protodisk×25
Red Bolete
Red Bolete×5
T-Creds
T-Creds×6.5k

Breakthrough Stage 3

Lv.60
Protoset
Protoset×24
Ruby Bolete
Ruby Bolete×5
T-Creds
T-Creds×18k

Breakthrough Stage 4

Lv.70
Protoset
Protoset×36
Metadiastima Photoemission Tube
Metadiastima Photoemission Tube×20
Cosmagaric
Cosmagaric×8
T-Creds
T-Creds×100k