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Pogranichnik

Pogranichnik

Pogranichnik

Basic Information

Element
Physical
Profession
Vanguard
Weapon Type
Sword
Main Attribute
Will
Secondary Attribute
Agility
Normal Attack Start Distance
3
Normal Attack Range
3

Voice Actors

Chinese Voice
刘若班
English Voice
Sergey Ponomaryov
Japanese Voice
速水奨
Korean Voice
권성혁

Level Data

LevelBreakthrough StageStrengthAgilityIntellectWillHPAttackArts Reaction and Burst DMGPhysical Anomaly Damage Multiplier
904101.24110.2597.01173.2454953211.451.23

Attribute Increase

Stalwart

Breakthrough Stage 1Trust 60
Operator Will +10.

Will +10

Stalwart

Breakthrough Stage 2Trust 150
Operator Will +15.

Will +15

Stalwart

Breakthrough Stage 3Trust 300
Operator Will +15.

Will +15

Stalwart

Breakthrough Stage 4Trust 300
Operator Will +20.

Will +20

Best Gear

Outfitting I

Breakthrough Stage 1
Activate this to let the operator equip blue quality gear
T-Creds
T-Creds×1.6k

Outfitting II

Breakthrough Stage 2
Activate this to let the operator equip purple quality gear
T-Creds
T-Creds×6.5k

Outfitting III

Breakthrough Stage 3
Activate this to let the operator equip gold quality gear
T-Creds
T-Creds×18k

Operator Skill

All-Out Offensive

All-Out Offensive

Basic Attack
BASIC ATTACK: An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, also deals 18 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
LevelBATK SEQ 1 MultiplierBATK SEQ 2 MultiplierBATK SEQ 3 MultiplierBATK SEQ 4 MultiplierBATK SEQ 5 MultiplierFinisher ATK MultiplierDive ATK MultiplierCooldownSP CostMaterials
M352%63%74%86%97%900%180%
The Pulverizing Front

The Pulverizing Front

Battle Skill
Pogranichnik performs a 2-sequence slash attack at enemies in front of him, dealing Physical DMG, applying , and recovering SP based on the number of Vulnerability stacks . The SP recovery effect can only trigger 1 time, even if the skill hits multiple targets.
LevelSEQ 1 DMG MultiplierSEQ 1 StaggerSEQ 2 DMG MultiplierSEQ 2 StaggerSP Recovery by Consuming 1 Vulnerability StackSP Recovery by Consuming 2 Vulnerability StacksSP Recovery by Consuming 3 Vulnerability StacksSP Recovery by Consuming 4 Vulnerability StacksCooldownSP CostMaterials
M3192%5238%55152535100
Full Moon Slash

Full Moon Slash

Combo Skill
COMBO TRIGGER: When or the enemy's stack(s). Performs a number of slash sequences (up to 3) based on the max number of stacks from one enemy, dealing Physical DMG and recovering some SP. Each slash deals more DMG and gives better SP recovery. Consuming 4 stacks of Vulnerability enhances the 3rd slash sequence.
LevelSEQ 1 DMG MultiplierSEQ 1 StaggerSEQ 1 SP RecoverySEQ 2 DMG MultiplierSEQ 2 StaggerSEQ 2 SP RecoverySEQ 3 DMG MultiplierSEQ 3 StaggerSEQ 3 SP RecoveryEnhanced SEQ 3 DMG MultiplierEnhanced SEQ 3 StaggerEnhanced SEQ 3 SP RecoveryUltimate Energy GainCooldownSP CostMaterials
M395%35122%37149%413297%9231017
Shieldguard Banner, Forward

Shieldguard Banner, Forward

Ultimate
Summons 4 Shieldguards to advance and push all enemies along the way towards the target, dealing Physical DMG while generating 5 points of Steel Oath. After an enemy suffers a or takes DMG from Pogranichnik's combo skill, Pogranichnik consumes 1 point of Steel Oath and summons 1 Shieldguard to harass the said enemy, dealing Physical DMG and recovering some SP. When the last Steel Oath point is consumed, all 4 Shieldguards will initiate a Decisive Assault that deals massive Physical DMG to the target while recovering plenty of SP.
LevelSteel Oath DurationAdvance DMG MultiplierAdvance StaggerHarass DMG MultiplierHarass SP RecoveryDecisive Assault DMG MultiplierDecisive Assault StaggerDecisive Assault SP RecoveryCooldownSP CostMaterials
M330300%10100%10450%15401090

Talent

The Living Banner

The Living Banner

Breakthrough Stage 1
During battle, recovering 80 SP with his own skills grants Fervent Morale for 20s. Fervent Morale effects: ATK +4% and Arts Intensity +4. This effect can reach 3 stacks. Duration of each stack is counted separately.
The Living Banner

The Living Banner

Breakthrough Stage 2
During battle, recovering 80 SP with his own skills grants Fervent Morale for 20s. Fervent Morale effects: ATK +8% and Arts Intensity +8. This effect can reach 3 stacks. Duration of each stack is counted separately.
Tactical Instruction

Tactical Instruction

Breakthrough Stage 2
Ultimate Shieldguard Banner, Forward improved: Any operator triggering the ultimate's subsequent effects also gains Fervent Morale for 5s. Requires activation of talent: The Living Banner.
Tactical Instruction

Tactical Instruction

Breakthrough Stage 3
Ultimate Shieldguard Banner, Forward improved: Any operator triggering the ultimate's subsequent effects also gains Fervent Morale for 10s. Requires activation of talent: The Living Banner.

Potential

Frontline Sweep

Potential 1
Battle skill The Pulverizing Front improved: When hitting at least 2 enemies, 15 SP is .

"Advance"

Potential 2
Will +20, Physical DMG Dealt +10%.

When the Banner Flutters

Potential 3
Talent The Living Banner improved: Amount of SP recovery needed to gain Fervent Morale is reduced to 60. Max Fervent Morale stacks on self +2.

Shield of Talos-II

Potential 4
Ultimate Shieldguard Banner, Forward improved: Ultimate Energy cost -15%.

Newly Forged Blade

Potential 5
Combo skill Full Moon Slash improved: Length of cooldown -2s; SP recovery is increased to 1.2 times the original.

Base Skill

Hone the Weapons β

Hone the Weapons β

Reach E1 to unlock
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%

Hone the Weapons γ

Reach E3 to activate
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +30%
Morale Boost β

Morale Boost β

Reach E2 to unlock
Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%

Morale Boost γ

Reach E4 to activate
Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 18%

Elite

Breakthrough Stage 1

Lv.20
Protodisk
Protodisk×8
Pink Bolete
Pink Bolete×3
T-Creds
T-Creds×1.6k

Breakthrough Stage 2

Lv.40
Protodisk
Protodisk×25
Red Bolete
Red Bolete×5
T-Creds
T-Creds×6.5k

Breakthrough Stage 3

Lv.60
Protoset
Protoset×24
Ruby Bolete
Ruby Bolete×5
T-Creds
T-Creds×18k

Breakthrough Stage 4

Lv.70
Protoset
Protoset×36
Metadiastima Photoemission Tube
Metadiastima Photoemission Tube×20
Cosmagaric
Cosmagaric×8
T-Creds
T-Creds×100k