CEP

Endfield Planner

Having issues? Contact us:
GitHub · Forum · QQ Group 1045523485

Back to Characters

Arcane

Arcane

Arcane

Basic Information

Element
Nature
Profession
Caster
Weapon Type
Arts Unit
Main Attribute
Intellect
Secondary Attribute
Will
Normal Attack Start Distance
10
Normal Attack Range
10

Voice Actors

Chinese Voice
唐雅菁
English Voice
Julia Gu
Japanese Voice
Lynn
Korean Voice
김순미

Level Data

LevelBreakthrough StageStrengthAgilityIntellectWillHPAttackArts Reaction and Burst DMGPhysical Anomaly Damage Multiplier
90491.8693.86176.44121.554953121.451.23

Attribute Increase

Keen Mind/Stalwart

Breakthrough Stage 1Trust 60
Operator Intellect and Will +8.

Intellect +8 / Will +8

Keen Mind/Stalwart

Breakthrough Stage 2Trust 150
Operator Intellect and Will +10.

Intellect +10 / Will +10

Keen Mind/Stalwart

Breakthrough Stage 3Trust 300
Operator Intellect and Will +10.

Intellect +10 / Will +10

Keen Mind/Stalwart

Breakthrough Stage 4Trust 300
Operator Intellect and Will +15.

Intellect +15 / Will +15

Best Gear

Outfitting I

Breakthrough Stage 1
Activate this to let the operator equip blue quality gear
T-Creds
T-Creds×1.6k

Outfitting II

Breakthrough Stage 2
Activate this to let the operator equip purple quality gear
T-Creds
T-Creds×6.5k

Outfitting III

Breakthrough Stage 3
Activate this to let the operator equip gold quality gear
T-Creds
T-Creds×18k

Operator Skill

Artillery Interdiction

Artillery Interdiction

Basic Attack
BASIC ATTACK: An attack with up to 5 sequences that deals Nature DMG. As the controlled operator, also deals 17 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
LevelBATK SEQ 1 MultiplierBATK SEQ 2 MultiplierBATK SEQ 3 MultiplierBATK SEQ 4 MultiplierBATK SEQ 5 MultiplierFinisher ATK MultiplierDive ATK MultiplierCooldownSP CostMaterials
M342%48%75%80%106%900%180%
Jadecrushing Grid

Jadecrushing Grid

Battle Skill
Creates a Jadecrushing Grid that deals Nature DMG and applies to enemies within the area of effect.
Array Arcana: INT

Array Arcana: INT

Intellect ≥ Will , Array Arcana: INT is ACTIVE.Array Arcana: INT: - Deals more DMG.
LevelDMG MultiplierStaggerCooldownSP CostMaterials
M3500%10100
Array Arcana: WILL

Array Arcana: WILL

Will > Intellect , Array Arcana: WILL is ACTIVE.Array Arcana: WILL: - When dealing DMG, the array also pulls in enemies within the area of effect.
LevelDMG MultiplierStaggerCooldownSP CostMaterials
M3300%10100
Yinglung Stance IV

Yinglung Stance IV

Combo Skill
Array Arcana: INT

Array Arcana: INT

Intellect ≥ Will , Array Arcana: INT is ACTIVE.COMBO TRIGGER: When or at least 2 stacks of are applied on an enemy. Arcane charges at the target and sets up 4 Tactical Doubles that apply and and deal Nature DMG to the target and nearby enemies, and also apply Imprisonment on the said target. When Imprisonment ends, the Tactical Doubles will attack the said target to deal Explosion DMG. Imprisonment: A debuff that slows all actions. Array Arcana: INT: - Hitting an enemy under Imprisonment with Arcane's battle skill some SP, ends the Imprisonment early, deals Explosion DMG, applies another instance of and , and deals multiple hits of bonus DMG after a short delay. - Combo skill cooldown is shorter.
LevelBase DMG MultiplierBase StaggerImprisonment and Susceptibility Duration (s)SusceptibilityExplosion DMG MultiplierExplosion StaggerBonus DMG MultiplierBonus Susceptibility Duration (s)SP ReturnUltimate Energy GainCooldownSP CostMaterials
M380%544%120%5500%2301018
Array Arcana: WILL

Array Arcana: WILL

Will > Intellect , Array Arcana: WILL is ACTIVE.COMBO TRIGGER: When an is applied on an enemy. Arcane charges at the target and sets up 4 Tactical Doubles that deal Nature DMG and apply another stack of of the same element, , and to the target and nearby enemies, and also apply Imprisonment on the said target. When Imprisonment ends, the Tactical Doubles will attack the said target to deal Explosion DMG. Imprisonment: A debuff that slows all actions. Array Arcana: WILL: - Applying Imprisonment by casting a combo skill will also slightly pull in enemies near the target. - The attribute of Will can further increase the effects of and applied by the combo skill.
LevelBase DMG MultiplierBase StaggerImprisonment and Susceptibility Duration (s)Base SusceptibilityMax Bonus Susceptibility from WillWill Required for Max Bonus SusceptibilityExplosion DMG MultiplierExplosion StaggerUltimate Energy GainCooldownSP CostMaterials
M380%564%8%640120%51018
Gloompurge

Gloompurge

Ultimate
Arcane creates a Gloompurger Array that immediately deals Nature DMG to enemies within the area of effect (AOE). When hitting an enemy within the Gloompurger Array with a Finisher or a performed by the controlled operator, the Gloompurger Array unleashes a Cluster Strike that deals Area DMG to the said enemy. This effect triggers up to 2 times. After triggering Cluster Strike 2 times, the ultimate is switched to Gloompurge Arcana. Gloompurge Arcana: Deals Nature DMG to enemies within a large AOE.
Array Arcana: INT

Array Arcana: INT

Intellect ≥ Will , Array Arcana: INT is ACTIVE.Array Arcana: INT: - When created, the Gloompurger Array also forcibly applies to enemies in the AOE.
LevelGloompurger Array Creation DMG MultiplierGloompurger Array Creation StaggerGloompurger Array Duration (s)Forced Corrosion Duration (s)Cluster Strike Total DMG MultiplierCooldownSP CostMaterials
M3180%102015360%20100
Array Arcana: WILL

Array Arcana: WILL

Will > Intellect , Array Arcana: WILL is ACTIVE.Array Arcana: WILL: - When created, the Gloompurger Array also targets enemies with within its AOE, and applies another stack of the same element to them.
LevelGloompurger Array Creation DMG MultiplierGloompurger Array Creation StaggerGloompurger Array Duration (s)Cluster Strike Total DMG MultiplierGloompurge Arcana DMG MultiplierGloompurge Arcana StaggerCooldownSP CostMaterials
M3180%1020360%360%1020100

Talent

Tactical Planning

Tactical Planning

Breakthrough Stage 0
Unlocked by default
When Arcane's Intellect ≥ Will, switch skill type to Array Arcana: INT. If not, then switch to Array Arcana: WILL. Attribute requirements for the 2 types of Array Arcana only include effects from operator levels, talents, potentials, and attribute bonuses provided by equipped gear and weapons.
Tactical Planning

Tactical Planning

Breakthrough Stage 2
When Arcane's Intellect ≥ Will, switch skill type to Array Arcana: INT. If not, then switch to Array Arcana: WILL. Ultimate Gloompurge improved: Array Arcana: INT: - During the ultimate, Arcane gains 24% . Array Arcana: WILL: - When Gloompurger Array (ultimate sequence 1) and Gloompurge Arcana (ultimate sequence 2) deal DMG to the enemy, they also apply [Will × 0.02%] and (max: 12.8%) for 10s. This effect cannot stack. Attribute requirements for the 2 types of Array Arcana only include effects from operator levels, talents, potentials, and attribute bonuses provided by equipped gear and weapons.
Weapon Honing

Weapon Honing

Breakthrough Stage 1
applied by Arcane lasts 5s longer, and Max Resistance Reduction is increased to 1.05 times the original.
Weapon Honing

Weapon Honing

Breakthrough Stage 3
applied by Arcane lasts 10s longer, and Max Resistance Reduction is increased to 1.1 times the original.

Potential

Watcher of the Sea

Potential 1
Combo skill Yinglung Stance IV improved: DMG Multiplier is increased to 1.3 times the original. Array Arcana: INT: Hitting an enemy under Imprisonment with Arcane's battle skill 10 additional SP. Array Arcana: WILL: Effects of and applied +6%.

Heart of Ice Cold Ferrium

Potential 2
Intellect and Will +15, Arts Intensity +16.

Wielder of Stone

Potential 3
Talent Weapon Honing improved: applied by Arcane lasts 5s longer, and Max Resistance Reduction is increased by 20% of the original.

Mind of Refined Steel

Potential 4
Ultimate Gloompurge improved: Ultimate Energy cost -15%.

Homeward Glance

Potential 5
Ultimate Gloompurge improved: Array Arcana: INT: During the ultimate, Arcane gains 16% . DMG Multiplier of Gloompurge Arcana (ultimate sequence 2) is increased to 1.3 times the original. Array Arcana: WILL: Further increases the effects of and applied by Gloompurger Array (ultimate sequence 1) and Gloompurge Arcana (ultimate sequence 2) by +7%. After casting Gloompurge Arcana (ultimate sequence 2), if combo skill Yinglung Stance IV is still in its cooldown, immediately shorten the length of the cooldown by 30%.

Base Skill

Pluck the Mountain, Boil the Sea β

Pluck the Mountain, Boil the Sea β

Reach E1 to unlock
Assign to Growth Chamber to grant rare mineral growth rate +20%

Pluck the Mountain, Boil the Sea γ

Reach E3 to activate
Assign to Growth Chamber to grant rare mineral growth rate +30%
Botanophile β

Botanophile β

Reach E2 to unlock
Assign to Growth Chamber to grant vitrified plant growth rate +20%

Botanophile γ

Reach E4 to activate
Assign to Growth Chamber to grant vitrified plant growth rate +30%

Elite

Breakthrough Stage 1

Lv.20
Protodisk
Protodisk×8
Pink Bolete
Pink Bolete×3
T-Creds
T-Creds×1.6k

Breakthrough Stage 2

Lv.40
Protodisk
Protodisk×25
Red Bolete
Red Bolete×5
T-Creds
T-Creds×6.5k

Breakthrough Stage 3

Lv.60
Protoset
Protoset×24
Ruby Bolete
Ruby Bolete×5
T-Creds
T-Creds×18k

Breakthrough Stage 4

Lv.70
Protoset
Protoset×36
Triphasic Nanoflake
Triphasic Nanoflake×20
Talos Cap
Talos Cap×8
T-Creds
T-Creds×100k